AI Insights · Timothy · July 2023
Top 5 Casual Games on Android in Saudi Arabia Q2 2023
Discover the performance of the top 5 casual games on Android in Saudi Arabia for Q2 2023, based on data from Sensor Tower.
The second quarter of 2023 saw impressive performances from the top 5 casual games on the Android platform in Saudi Arabia. Here's a detailed look at their weekly downloads, revenue, and active users, as reported by Sensor Tower.
Subway Surfers from SYBO Games showcased a diverse trend in its metrics. Weekly revenue saw fluctuations, peaking at around $293 in mid-April and dropping to $53 by the end of June. Weekly downloads experienced a significant rise, reaching a high of approximately 48.5K in mid-May, before settling at around 34K in late June. The game’s weekly active users also varied, peaking at about 1.6M in mid-April and closing the quarter with 1.35M.
Ludo STAR: Online Dice Game by Gameberry Labs demonstrated a strong revenue performance. Weekly revenue peaked at over $66K in early May. Downloads fluctuated, with a high of about 44.3K in early May and a low of around 24K in early June. The active user base remained fairly stable, ranging from 376K at the start of the quarter to approximately 410K by the end.
Yalla Ludo - Ludo&Domino by Aviva Sun saw significant weekly revenue, peaking at about $341K in early May. Weekly downloads remained relatively stable, averaging around 21K, with a peak of 26.7K at the end of June. Weekly active users showed consistent growth, starting at 275K and ending the quarter at about 338K.
2248 - Number Games 2048 from Inspired Square FZE had a modest revenue performance, with weekly revenue peaking at $129 in mid-April. Downloads saw a peak of approximately 33.1K in late April, decreasing significantly to around 3.9K by the end of June. The active user base followed a similar trend, peaking at about 80.7K in late April and dropping to 26.4K by the end of the quarter.
Candy Crush Saga by King maintained a strong presence with weekly revenue peaking at around $17.5K in mid-June. The game’s weekly downloads varied, peaking at 23.7K in mid-April and ending the quarter at approximately 17.4K. Weekly active users remained steady, starting at 346K and closing the quarter at around 341K.
These insights highlight the dynamic nature of the casual gaming market in Saudi Arabia. For more detailed data and insights, visit Sensor Tower.